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In computer programming, an assignment statement sets and/or re-sets the value stored in the storage location(s) denoted by a variable name; in other words, it copies a value into the variable. In most imperative programming languages, the assignment statement (or expression) is a fundamental construct. Today, the most commonly used notation for this basic operation has come to be ''x'' = ''expr'' (originally Superplan 1949–1951, popularized by Fortran 1957 and C) followed by ''x'' := ''expr'' (originally ALGOL 1958, popularised by Pascal),〔(Imperative Programming )〕 although there are many other notations in use. In some languages the symbol used is regarded as an operator (meaning that the assignment has a value) while others define the assignment as a statement (meaning that it cannot be used in an expression).Assignments typically allow a variable to hold different values at different times during its life-span and scope. However, some languages (primarily strictly functional) do not allow that kind of "destructive" reassignment, as it might imply changes of non-local state. The purpose is to enforce referential transparency, i.e. functions that do not depend on the state of some variable(s), but produce the same results for a given set of parametric inputs at any point in time. Modern programs in other languages also often use similar strategies, although less strict, and only in certain parts, in order to reduce complexity, normally in conjunction with complementing methodologies such as data structuring, structured programming and object orientation. ==Semantics== An assignment operation is a process in imperative programming in which different values are associated with a particular variable name as time passes.〔(Topics in Information Processing )〕 The program, in such model, operates by changing its state using successive assignment statements.〔 Primitives of imperative programming languages rely on assignment to do iteration.〔 At the lowest level, assignment is implemented using machine operations such as MOVE or STORE .〔〔(Crossing borders: Explore functional programming with Haskell ), by Bruce Tate〕Variables are containers for values. It is possible to put a value into a variable and later replace it with a new one. An assignment operation modifies the current state of the executing program.〔 Consequently, assignment is dependent on the concept of variables. In an assignment: * The ''expression'' is evaluated in the current state of the program.* The ''variable'' is assigned the computed value, replacing the prior value of that variable.Example: Assuming that a is a numeric variable, the assignment a := 2 means that the content of the variable a is doubled after the execution of the statement.An example segment of C code: In this sample, the variable x is first declared as an int, and is then assigned the value of 10. Notice that the declaration and assignment occur in the same statement. In the second line, y is declared without an assignment. In the third line, x is reassigned the value of 23. Finally, y is assigned the value of 32.4.For an assignment operation, it is necessary that the value of the ''expression'' is well-defined (it is a valid rvalue) and that the ''variable'' represents a modifiable entity (it is a valid modifiable (non-const) lvalue). In some languages, typically dynamic ones, it is not necessary to declare a variable prior to assigning it a value.抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)』 ■ウィキペディアで「Assignment (computer science)」の詳細全文を読む スポンサード リンク
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